![]() Whenever this happens, you get to play god and choose one of three different descendants with randomized traits. ![]() Such bravado makes it unfortunate that your first earnest attempt will likely end in being murdered by the castle’s monsters or traps. Your knight carries a big sword in a perpetually doofy fashion, raised towards the skies while marching about heroically. Your main goal is to defeat the four bosses of Castle Hamson and its adjoining areas: The Forest Abkhazia, the Maya, and the Land of Darkness. Rogue Legacy is a game where death is inevitable. ![]() And then their offspring, and then their offspring’s offspring, and so forth. Thus, you trek into the castle to see what’s what, but it is very likely you will die too, thus leaving the adventure to your own descendent. Your parent, also a knight, journeyed into the castle but never returned, leaving their unfinished business in your care. Its plot is ostensibly minimal, where you play as a knight who treks into the mysterious Castle Hamson, an eldritch building which constantly alters its architecture not unlike the “creature of chaos” that is Dracula’s castle. Billed as a “genealogical rogue-lite,” Rogue Legacy takes the concepts of the Roguelike and Metroidvanias and distills them down to a point where they can be combined and not totally overwhelm players. Basically, the Roguelike is peanut butter, the Metroidvania is grape jelly, and Rogue Legacy is the bread to sandwich these elements together into a tasty treat.Ĭellar Door Games, the creators of several rather clever titles on Kongregate such as Don’t S**t Your Pants and I Have 1 Day, this fledgling Canadian company wanted to step up their game with a product worth paying for. RPG elements in Metroidvanias like leveling up and building stats through equipment have been popular ever since Symphony of the Night. These games mix a steady element of fighting enemies with exploration of the map, often to find hidden goodies that power your character up. The Metroidvania: Named for Metroid and Castlevania (specifically referring to Symphony of the Night and most Castlevania games throughout the 2000’s), a type of action-adventure game that takes place within a gigantic map interconnecting several areas. Most notably, Roguelikes generate completely different level layouts for each new game you play. These games often encourage exploration for resources and carefully choosing your battles, as death usually means having to restart from the very beginning. Named after the 1980 computer game Rogue, a subset of role-playing games where a lone adventurer wanders through a dungeon to slay the evil monster at the very end or some similar goal. ![]()
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